Hi, Mlem App Community.

As many of you have probably already seen, our founder David has left the project. We wanted to take a moment to address this news and any concerns it may cause within our community.

First and foremost, we want to make it unequivocally clear that we harbor no resentment or hard feelings towards David. We understand that he made this choice for his own well-being and support him for it. He was a joy to work with, and without his leadership or vision the Mlem app would not be what it is today or what it will be tomorrow. David, if you’re reading this: we thank you, and wish you all the best.

Development of Mlem will continue. All of us still on the the team remain as engaged and passionate as we were yesterday and continue to work tirelessly to bring you the best Lemmy experience we can. It is no secret, however, that this news was as much of a surprise to us as it was to you all, and it has introduced a couple of hitches in the short term. The GitHub repository where we store our code has been passed to another member of the team, but the App Store app could not be transferred so easily. We will be rebranding our App Store name to “Mlem for Lemmy”; the app will still appear as “Mlem” on your homescreen. As David mentioned, the current TestFlight beta has ended, and we will provide a link to a new one ASAP. The timing of that depends on Apple more than anything, so we cannot provide a concrete timeframe just yet. We’ll keep you posted with links here in this community.

We thank you for your patience, your understanding, and all of your support.

– The Mlem App Team

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47 points
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As a dev, I just want to express how much it warms my heart to see how decent and understanding the community’s response to this news has been. You all are the best <3

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8 points

No. YOU’RE the best!

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6 points

I’m not a Mlem user, but are you all worried about how much David contributed, and keeping up with it all? The UI looks the best out of all of the apps I’ve tested (Android user ;[), and seems to be more feature rich.

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14 points

David contributed so much in part because he was working on the project as a personal thing for a long time before any of us came along. That’s what let us get such a quick jump on the Reddit migration–he’d already done the hard work of getting a working product off the ground, and gave us a foundation to build on.

Keep in mind also that the GitHub contributions only track code that’s been merged. We have a lot of great stuff in-flight or sitting in PRs right now.

In short: we aren’t worried.

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11 points

as of the latest test build. this is in the 5 hours since you posted your comment. the project is in good hands, and we think you’ll enjoy the next TestFlight build!

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2 points

They are changing the UI according to some GitHub Pull Requests

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Mlem for Lemmy

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Official community for Mlem, a free and open-source iOS Lemmy client.

Rules

  1. Keep it civil.
  2. This is a forum for discussion about Mlem. We welcome a degree of general chatter, but anything not related to Mlem may be removed at moderator discretion. This is not a forum for iPhone/Android debate. Posts and comments saying nothing but “iOS bad/I use Android” will be removed as off-topic.
  3. We welcome constructive criticism, but ask that it be both precise and polite.

FAQ

  • When will insert feature here be implemented?
    • Check our issue board–if there isn’t an issue open for the feature you want, feel free to open an issue or make post! Just remember that devs are people too–we’re doing this for free in our spare time, and building a quality app takes a lot of patient work.
  • Is Mlem available for Android?
    • No. Mlem is written using SwiftUI, which is not currently supported on Android. If such support becomes available, we will look into bringing Mlem to our Android friends.
  • How do I join the beta?
    • We are currently testing our new 2.0 codebase on TestFlight. We have two beta groups: a weekly group that receives the current state of our development branch every week, and a stable group that receives a curated pre-release build at the end of each development cycle.
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