“Just upgrade your PC”
Highlights:
- Starfield’s open world is made of procedural copypasta.
- Prey species can’t or won’t escape predators.
- Predators routinely wipe out their own food supply, yet somehow haven’t gone extinct.
I watched some predators kill their prey and then just left it. Didn’t even have an animation to eat it.
Right? Just update the behavior to stop and eat after killing one. Have the herd run away.
I don’t think the Creation/Ganebryo engine is capable of such complexity.
There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.
The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.
Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.
Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.
I watched a massive alien war happen. Roughly 3 bigger animals attack a horde of 12 critters. Then, another 3 vs 12 battle happened nearby, followed by ANOTHER 3 VS 12.
This kept happening for at least 10 minutes as everywhere I went, there was animals fighting and a trail of bodies being left.
That’s pretty dope. I hope at some point there’s ground vehicles to speed up ground exploration (since we can’t actually fly the ships…)
The game probably can’t load the levels fast enough to allow ground vehicles. As it is it takes time to load the landing animation.