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32 points
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Except steam will let you un/re-install something infinite times.

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11 points

Is that really how it works? That seems like a pretty egregious oversight if so, couldn’t groups of people bankrupt devs, especially small ones with small file size games that are easy to reinstall over and over?

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20 points

Hearthstone runs on Unity. I’m ok setting up a little something to let people constantly install and uninstall Hearthstone to bleed Blizzard dry… hell, once it’s discovered how your installs are tracked, I could see that leading to insane exploitation.

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15 points

especially small ones with small file size games that are easy to reinstall over and over?

Wouldn’t even need a small game technically. I’m pretty sure the only way to properly calculate would be running a postinstall script and someone could presumably just keep running that script

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-3 points

Nah, it’s per device install. So unless you modify your PC enough to generate a different hardware fingerprint or go install a game on a fleet of laptops or something, most people won’t be running up that counter too much.

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19 points

They’ve clarified this is not the case. Reinstalling counts as a new installation

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16 points
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Depending on how they generate a hardware fingerprint, fabricating random ones every check is a single LD_PRELOAD (or equivalent) away.

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12 points

Virtual Machines.

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12 points
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How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members’ computers to play with them. What about OS updates? Windows keeps insisting to move to 11.

Frankly, this doesn’t sound reasonable at all. It’s not even like Unity is doing any of the hosting to justify squeezing devs like this.

edit: Now it has been confirmed it’s not measured on an unique hardware basis, any reinstall counts. It’s just madness.

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-5 points

That’s without a doubt not what Unity means here though

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7 points

It is exactly what Unity means; they have doubled down on the clarifications. The precise point is to charge the developer for any install a user makes once they earn a (paltry) $200K.

It’s not rocket science to see that this is a very bad, very abusive idea and its targeted to hurt indie developers the most (as larger studios like EA would be on the enterprise plan and therefore on the hook for only 1/20th of the same usage).

Some simple math says that you would have to uninstall and reinstall a $5 game 20 times to completely nullify the earnings from your purchase.

It’s surprisingly easy to rack up installs; between multiple devices, uninstalls for bug fixing / addressing, the OS breaking it, modded installs having to be reset, making space for other games, refreshing a device… and so on. And that’s not even accounting for bad actors actively trying to damage a company.

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1 point

Honestly I just can’t believe it. It’s so unbelievably stupid and prone to fraud. How did they come to this decision??

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