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Now imagine someone makes a program that repeatedly installs and uninstalls the game. They let this program run all day every day. They also give the program to their friends or post it online.

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3 points

Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?

Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.

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