if you pirate a game made in Unity, the developer will still have to pay Unity for the “install”, so “install bombing” could become the new “review bombing” as irate s rack up bigger and bigger bills on your behalf
Unity says “our statistical model won’t count fraudulent installs” but they also say “trust us bro” about all of their install data collection and modelling instead of providing any hard info about anything
Actually they’ve transitioned from “our model won’t count fraudulent installs” to “we will work with customers effected by piracy on a case by case basis”. Though I don’t know how they expect anyone to figure out they’re getting overcharged due to piracy when they won’t tell you how they calculated the fee in the first place.