a surprisingly good Atari 2600 demo by XAYAX, originally presented at Revision 2014
3 points
I’m still struggling through Z80 assembly language myself with an ultimate aim of programming for the Master System and then the Mega Drive using SGDK. But the demoscene regularly delves into the deep magic techniques in getting things done. And programming for the 2600 at the best of times was a whole different beast because of the lack of a framebuffer.
4 points