Starfield, a game mainly about space travel/exploration, couldn’t convince a chunk of its players to leave the surface of the tutorial planet.

Starfield has been out for long enough now that anyone interested in playing it likely already has. But just how many of the game’s millions of players stopped playing before finishing the first mission?

Well, according to achievement stats from TrueAchievements, around 25%! The For All, Into the Starfield achievement is awarded the first time you go to space, which happens maybe 30 minutes into the game. After a brief tutorial and some combat, you meet one of the game’s major NPCs, and he gives you his ship.

As soon as you leave the surface of the planet and take to space, the achievement should unlock. According to the numbers, however, 75% of players did that, which seems a little low considering how early into the game that happens, and how practically unavoidable the achievement is.

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12 points

Yeah, for a Bethesda game, 25% of people using mods right out of the gate is frankly totally believable.

And while starfield isn’t perfect, people not finishing the first mission would hardly be an indictment against the game itself, who judges if a game is worth playing in the first mission? Usually - and especially in games like this - the first mission has practically nothing to do with the standard gameplay

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3 points

I wouldn’t be surprised if it’s higher; there are people who mod who will also go out of their way to get achievements and people who don’t care about achievements at all.

I personally love the game for what it is. There’s no one else out there making anything all that similar to a Bethesda RPG. I do think that some portion saw the performance and set it aside for that reason, though. Especially gamepass people.

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2 points

I definetely fall under that umbrella, I’ve got mods downloaded, but didn’t bother with the achievement mod. I downloaded my mods after the first mission though.

I’m enjoying starfield for sure, but I think it does have a fair few faults, though I’ll be the first to admit that a lot of them are subjective. For instance I can’t stand bullet sponge enemies and the bullet sponge is strong with starfield. Drives me crazy when I can literally empty an entire magazine of an auto shotgun pointblank into an enemies face, and have it only take them down to like 40% health lol. I grabbed a mod that helps with it, but its still pretty bad, even with that mod, and it breaks the balance a bit. Hoping that once proper mod support is in we get something better.

I also think the whole “spaceship” part of the game is pretty half-baked, I wasn’t expecting E:D levels of piloting immersion, but I’d have hoped for more than basically a series of menus and loading screens for interstellar travel. Additionally ship combat balancing is pretty rough, all the encounters I’ve done so far have felt comically easy, or ridiculously hard (The final mission of a certain UC Vanguard mission comes to mind…)

Overall though I’m definetely having a lot of fun though, and while there are bugs, it’s definetely one the least buggy Bethesda titles we’ve seen so far, and definetely less buggy (in my experience) than BG3

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2 points

So the way I play, I bought a silenced rifle early and spent my perks on stealth and ballistics. Most humans a few levels above me are single headshots from stealth or 2-3 shots once they know where I am. To me, that TTK feels pretty good, and I tend to be able to use space to attack at range and the boost pack for position.

I could see other approaches feeling less good, but that specific style feels pretty comparable to the later Deus Ex games I liked or Cyberpunk, but with better mobility.

I don’t love the spaceship combat, at least that I’ve played so far (though it’s been kind of minimal through 20 hours), but I don’t like many. The only exception I can think of that really clicked for me was star citizen with a full stick and throttle, and I don’t love most others, so I can’t really evaluate that super well. I definitely don’t think it’s the focus, but it’s weird that people expected stuff that only a very small handful of pretty pure space sims do and they never promised (flying down to planets). I don’t love the number of loading screens, but on steam deck the length isn’t awful, so I live with them.

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1 point

Especially on the first days - driver bugs, enable/disable features, QoL fixes, etc.

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