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2 points

Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections

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2 points

What kind of method you gonna use for reflections?

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Nobody asked, but whatever:

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2 points

Mmm shiney

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For reflected objects none, that’s too much effort - this thing only reflects light sources.

Proper reflections require either too much effort, or me being smarter than I actually am.

(Reflecting light sources is as easy as doing some tangent-space wizardry and a few dot products)

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