AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity’s unpopular introductio…

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84 points

Wow well I guess I’ll eat crow. I never thought that was possible to automate but given the use of LLMs I guess it is… Excited to see how it turns out

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150 points

From their GitHub, they use this prompt to ChatGPT:

You are professional Unity engineer who is migrating a large project from Unity platform to Godot 4.1. Migrate code to GDScript, which you are an expert in. Follow the following rules: 1. Output code only, put explanations as comments. 2. Do not skip any logic. 3. Preserve all comments without changing. 4. If migration is impossible leave “TODO [Migrate]” comment. 5. Use GDScript best practices. 6. Convert camelCase variable names and method names to snake_case. 7. Unity namespaces should migrate into ‘class_name’ directive. 8. Unity class should migrate into ‘class_name’ directive.

Personally I find this kind of thing adorable and I hope it works out for them

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43 points

That’s actually pretty hilarious.

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24 points

Does ChatGPT’s code get better if you include “You’re an expert in that language” in the prompt?

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28 points

Well, it will get worse if you tell it they’re an absolute fuckup

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22 points

It does occasionally because it filters out sources which doesn’t fit that pattern, but it doesn’t guarantee anything (for a variety of reasons, like inevitable statistical cross contamination in the model, bad samples like overconfident answers, smaller number of samples to learn from, etc).

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6 points

Good question. Based on my limited understanding of LLMs, I don’t see how it could…I’m interested to hear if that’s not the case.

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11 points

I’m pretty interested to see the prompt they use for Unreal

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19 points

You are professional Unity engineer who is migrating a large project from Unity platform to Unreal Engine 4. Migrate code to C++, which you are an expert in. Follow the following rules: 1. Always output exactly two code blocks: one with headers and other with implementations. 2. Do not skip any logic. 3. Preserve all comments without changing. 4. If migration is impossible leave “TODO [Migrate]” comment. 5. Use Unreal Engine C++ best practices.

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