Aside from Esper variations making up a huge chunk of the field, the metagame looks fairly spread out!
Deck Archetype | Number of Players | Percentage of Field |
---|---|---|
1. Esper Midrange | 20 | 19.0% |
2. Mono-Red Aggro | 10 | 9.5% |
3. Esper Legends | 9 | 8.6% |
4. Domain Ramp | 9 | 8.6% |
5. Golgari Midrange | 8 | 7.6% |
6. Mono-White Humans | 7 | 6.7% |
7. Rakdos Reanimator | 7 | 6.7% |
8. Esper Control | 5 | 4.8% |
9. Azorius Soldiers | 4 | 3.8% |
10. Invasion of Alara | 3 | 2.9% |
11. Mono-Blue Cauldron | 3 | 2.9% |
12. Sultai Midrange | 3 | 2.9% |
13. Selesnya Enchantments | 3 | 2.9% |
14. Grixis Midrange | 2 | 1.9% |
15. Rakdos Sacrifice | 2 | 1.9% |
16. Bant Control | 1 | 1.0% |
17. Rakdos Breach | 1 | 1.0% |
18. Azorius Control | 1 | 1.0% |
19. Sultai Faeries | 1 | 1.0% |
20. Simic Cauldron | 1 | 1.0% |
21. Domain Control | 1 | 1.0% |
22. Five-color Reanimator | 1 | 1.0% |
23. Dimir Faeries | 1 | 1.0% |
24. Azorius Tokens | 1 | 1.0% |
25. Rakdos Burn | 1 | 1.0% |
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Surprised to see mono-red aggro with the second largest share; I guess Goddric must have helped it more than I realized. Mono-red is maybe the one archetype that will never be absent from any metagame, but prior to WOE I would not have said it was in a good place in Standard.