I’m having trouble figuring out what’s wrong with my files for compiling. the initial errors are pointing to the .h and corresponding part in the keymap.c files but it seems fine to me? i haven’t even managed to get to figuring out the joystick part which is where i thought i would start having a bunch of trouble

Unsure the best way to show files but I don’t think copy pasting them into the body of this post would be best so I’ve uploaded here: https://drive.google.com/drive/folders/1WKobV73ZdovPCUUcp0jLBLaX8L6IFEmp?usp=drive_link

The txt file shows the error text I get when trying to compile

Thank you

You are viewing a single thread.
View all comments View context
1 point
*

I’ve actually got all the code to work now except the joystick part, which is the biggest (new) part for me for this keeb. I’ve been on the QMK discord (that’s how I knew to update QMK to resolve QK_BOOT haha, although I’m not entirely sure the combo works…) What do you mean read the joystick input pins once per scan instead of in every if statement?

edit: yeah config_common is deprecated according to the QMK discord. very unfortunately I actually have no idea what I’m doing with QMK/C++ code (esp the joystick part) in general and have just been kinda sticking things I’ve found on the internet in in hopes of something working out but no luck so far

permalink
report
parent
reply
1 point
*

What I mean is in the matrix scan code you have multiple calls to analogReadPin(B5) and analogReadPin(B4). You used to just read it at the top of the function and store its value in a local variable. I’m suggesting to put that back.

permalink
report
parent
reply
1 point

Ah ok got you, I’ve changed it back now.

Do you have any idea why this might be happening?

The joystick recognises UP correctly and just for the duration it’s pushed upwards.

When pushed to the LEFT, it reads left but continuously goes left even when released.

When pushed DOWN, it triggers left and down and continuously goes left and down even when released (when slowwwwwly pushed down, it reads left first, then down)

when pushed to the RIGHT, nothing is recognised (when pushed up first then rolled over to the right, it recognises up and right/right once - inconsistent but most of the time it’s up and right, not just right)

permalink
report
parent
reply

ErgoMechKeyboards

!ergomechkeyboards@lemmy.world

Create post

Ergonomic, split and other weird keyboards

Rules

Keep it ergo

Posts must be of/about keyboards that have a clear delineation between the left and right halves of the keyboard, column stagger, or both. This includes one-handed (one half doesn’t exist, what clearer delineation is that!?)

i.e. no regular non-split¹ row-stagger and no non-split¹ ortholinear²

¹ split meaning a separation of the halves, whether fixed in place or entirely separate, both are fine.
² ortholinear meaning keys layed out in a grid

No Spam

No excessive posting/“shilling” for commercial purposes. Vendors are permitted to promote their products/services but keep it to a minimum and use the [vendor] flair. Posts that appear to be marketing without being transparent about it will be removed.

No Buy/Sell/Trade

This subreddit is not a marketplace, please post on r/mechmarket or other relevant marketplace.

Some useful links

Community stats

  • 79

    Monthly active users

  • 543

    Posts

  • 4.4K

    Comments