Why virtual reality makes a lot of us sick, and what we can do about it.

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111 points

Posted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven’t seen any developers adding one in games. I wonder if it’d help.

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34 points

When the camera movies without me physically moving, I am throwing up immediately. Do you mean a virtual nose would fix that?

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65 points

Potentially, yeah. Here’s an article I found talking about the research: https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-games.html

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17 points

Ok that sounds interesting. I just though that glasses wearer might not have motion sickness as often due to the glasses being similar to the VR(or keeping the glasses under the Headset

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10 points

This is the detail I wanted to know:

Surprisingly, subjects did not notice the nasum virtualis while they were playing the games, and they were incredulous when its presence was revealed to them later

Our nose is cleverly edited out of our our awareness but it’s most certainly there. Apparently the virtual one is capable of straddling the same fence.

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19 points

Findings showed the virtual nose allowed people using the Tuscany villa simulation to play an average of 94.2 seconds longer without feeling sick, while those playing the roller coaster game played an average of 2.2 seconds longer.

Yeah instead of throwing up immediately, you won’t throw up until 2.2 seconds in. Problem solved!

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10 points

What about those, um, VR videos you can find online? I think 94 seconds is all I really need.

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4 points

The “Tuscany Villa” is an ancient demo that I tried in the Oculus DK1 in like 2014 or so, and it made me sick for hours. It uses very fast continuous movement instead of teleport, and it has a set of stairs that will make you instantly throw up if you try to climb them.

It’s is perfectly possible to create VR experiences that will not make anyone nauseous, Moss being a good example.

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20 points

I wonder if that is why Voldemort is so angry all the time. It’s because he’s nauseous.

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9 points

Outside of that news article, I have literally never seen a single VR game use a virtual nose.

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4 points

Eagle Flight uses it, but it is a beak instead of a nose.

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1 point

Like with everything, it would cause an uproar in the game world unless it were controllable. I wonder if it would also require sacrificing some usable pixels? If virtual noses take off, I can see video games being designed around them, but it’s possible that integrating one into existing games is harder. Games have a development lead time measured in years so fundamental changes take a while to integrate.

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