Godot is an open source game engine that is incredibly trending among the “hipster” developers community and fanatics of FOSS.
It’s absolutely not even close to the features offered by Unreal Engine or Unity but people that are barely informed are all excited because now an open source project with some serious bugs and limitations “will show them”.
Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines. And with the fact that it had been recently heavily rewritten to be updated to v4, it is really improbable that it will happen soon.
Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines
How so? I’ve seen complaints about the C# API and some similar challenges, but nothing show-stopping. Obviously you won’t be making a AAA game in it, but for indies it looks like a decent option.
The dirty secret of software is that any given user-facing OSS application is about 15 years behind the closed-source competitors, but the fact is that most software was good-enough 15 years ago and the industry has spent the last 15 years on cloudifying and A-B testing and GUI revamping and other stuff that isn’t basic functionality.
The thing is, even Indies can look and feel like AAA games (well, the good ones) with something unreal engine for example.
I’m not a fan of Epic by any means but all I’m saying is that they asinine aren’t in the same league while with Unity they could at least be close.
Unity have done a real shitty moves but all this “We’ll do even better without it” attitude that I’m seeing around is either coming from people that just think “shitty move” or really really really naive developers.