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5 points
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I know what it’s doing. It’s awfully convenient too, to just extend what was in the 2020s to the 2070s and say “it’s the same because it’s bleaker that way, maaaan.”

Could have been bleaker in newer, updated ways, the way Watch Dogs 2 was, for example.

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6 points

tbh I’ve not seen anything of Watch Dogs or its sequel that made me do anything but disregard it as shallow trash, but then again I never looked very closely. So maybe I’m just too dismissive. What’s so great about it?

I think I might just be enamored by the experience of deflecting bullets with a katana and using a mag rifle to shoot people through walls or something but I really do love the setting of CP2077. I’m willing to overlook that bit of laziness and let it rest on its laurels, because I really felt they nailed the atmosphere even if it was a janky piece of shit.

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4 points

tbh I’ve not seen anything of Watch Dogs or its sequel that made me do anything but disregard it as shallow trash,

I feel the same way about the CDPR take on the Cyberpunk franchise. I gave up playing it and watched some fairly long critical reviews instead.

What’s so great about it?

I could ask the same question. I didn’t say Watch Dogs 2 was high art but it was trying something other than “what if Cyberpunk setting but 50 years later with more copaganda and a lot less punk?”

I think I might just be enamored by the experience of deflecting bullets with a katana and using a mag rifle to shoot people through walls or something

That’s fine and you can enjoy that all you like. I’m talking themes and messaging for the most part, not moment to moment gameplay. The game certainly is less of a chore to actually play than the Witcher series was.

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7 points

What I like about CP2077 is that when you take the setting as a whole, not just as presented in the game (though visually and aurally they really do a fantastic fucking job, I really must stress that) it’s basically the most purely distilled essence of the genre you can get anywhere. I’m not sure how bleak Watch Dogs 2 is, but is it “Africa and a good chunk of South Asia pretty much entirely depopulated due to starvation since no corporations wanted to invest in hydroponics skyscrapers there” bleak? Is it “rats and homeless people are mentioned in the same breath and both disposed of with nerve gas” bleak? It’s so fucking ridiculously bleak that it becomes humorous, and then keeps going to become sad again, because it’s so fucking believable. It’s entirely believable that US intelligence agencies would just fucking coup the country and do drug wars in South America to line their pockets and strengthen their grip until it just collapses into an economically broken heap. It’s disturbingly plausible that corporations would gain so much power that they engage in open warfare with each other over security contracts. It’s a setting that’s ridiculous and over the top and cheesy but in a way that somehow resonates deeper than one which takes itself more seriously.

There’s a powerful manic energy to the setting that is barely masking a despair that runs to its deepest hollows. Articles you find discuss the horrors of companies being allowed to enforce cyberware installations like dress codes, and how it’s not a big leap for them to enclose and monetize and entirely control human reproduction, creativity, and thought. It’s a society that has entirely given up hope and is running out the clock in as flashy and fun a way as possible. The highest aspirations most mercs have is dying violently and gloriously, in a way that makes people remember you.

It is, in a word, Jokerfied

(Or maybe I’m just a pretentious drunken fuckwad lol)

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ok but inventing entirely novel forms of shit can rob the narrative of some of its ability to effectively critique the present day, concerns become abstracted beyond the audience’s ability to relate to them

part of the reason cyberpunk has remained relevant is precisely because the things it critiqued in its early days are still present today

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