My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn’t work. It also doesn’t seem that I can export the var.

Thanks

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Tried that already:
@export var anchors: Array[Anchor]

Line 15:Export type can only be built-in, a resource, a node, or an enum.

Is there a way to get around this?

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