My script sets this value in editor. How can I keep the the changes when saving the scene?
class Anchor:
var offset: Vector3
var connected: Node3D
var end: bool
var anchors: Array[Anchor]
I found this issue, so I tried fiddling with _get_property_list()
, but that didn’t work. It also doesn’t seem that I can export the var.
Thanks
Had to look up how to do that, as apparently the docs don’t have that kind of information. I did come across this SO question. So, the solution would be:
#anchor.gd
class_name Anchor
var offset: Vector3
var connected: Node3D
var end: bool
And that would create this new, readily accessible class throughout the project, correct?
Thanks for that link, I now have learned why it didn’t originally work (and that other features like reference counting aren’t employed by default!).
The solution, if anyone needs this in the future:
# Separate file
extends Resource
class_name Anchor
@export var offset: Vector3
@export var connected: Node3D
@export var end: bool
It adds namespace pollution, but I’ll deal with it by prefixing it with the original script’s class.