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29 points
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8 points

They expected a Bethesda game and got a Bethesda game for all the good and I’ll that entails.

That’s also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It’s literally the only gaming experience left where I don’t feel like I have to over-research and pirate-demo to figure out if I should buy a game.

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4 points
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2 points

Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.

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-1 points

thousands of planets to explore would imply exploration is going to be exciting I’d personally assume

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-2 points

I always find it funny that Hello Games over promised and the backlash was such that GOG extended its refund policy, but Bethesda does the same thing every time they release a game and gamers just call it a Bethesda game and that’s the end of it or “modders will fix it”…

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13 points

No Mans Sky was nothing like what Hello Games promised.

Starfield is exactly what Bethesda promised.

I don’t see the discrepancy.

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10 points
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4 points

It’s driving me crazy how many people are claiming Bethesda overpromised. I could have written an accurate review (critiques and all) of the game based upon what I saw/heard before its release.

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0 points
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9 points

What did Starfield overpromise that we didn’t get? As far as I can tell, we got exactly what we expected - Skyrim in Space.

Take my money, Bethesda, and give me more Skyrim in Space please.

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0 points
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-3 points

Bethesda promised Skyrim in space and that’s what we got, a game exactly like the one they released 12 years ago but in space. They should have just called it Skyrim: Space Edition.

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-2 points
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16 points

You’re sensing a bit of bias? Because they’re telling you that they like the game?

I’m sensing a bit of bias from you, being completely unable to understand someone else’s point of view once you’ve made your mind up

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-12 points
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10 points

I didn’t buy the game, and I am enjoying it immensely.

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9 points
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-1 points
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5 points

I get it for “free” because I sub to xbox service. I’d have paid $70 for it, though. As for time, I could have spent it in other games, but it’s the first really fun gaming experience I’ve had in quite a while.

It’s easy to make accusations against Bethesda fans like this, but they’re unfalsifiable. You could make the same accusations of people enjoying any other game and there’s nothing they could do to prove they actually enjoy the game. Except that they DO actually enjoy the game.

I’ve played about 20 games this year. If I had to pick only 1 to play (which isn’t far from the truth anymore with my second job), it would be Starfield. And you might be surprised at the names of games that rank below it on the list. Like Elden Ring (which I will never touch again after my cheat-easy-mode run), Hitman WoA, etc. Maybe I won’t be playing it in a year, or two years. Maybe I will.

I think it’s interesting you brought up Souls Games. Quite literally your first paragraph, I feel about them. I have 100% buyer’s remorse about Bloodborne, and lesser buyer’s remorse about Elden Ring. Neither will I ever touch again. To some extent, I kept trying to convince myself the story is worth their unwillingness to give gamers the controls that would actually make the game fun… and I gave up trying to have fun playing it.

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5 points
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I agree with all your points but cannot disagree more on the inclusion of a difficulty slider for Souls games. I have been very adamant about a difficulty slider “cheapening the experience” or “jeopardising the artistic intent”, but it really doesn’t make a difference - at all.

If your enjoyment of the game stems from the fact that the game is difficult and the inclusion of a difficulty slider cheapens your “sense of accomplishment”, then you might have to reevaluate your priorities.

Consider people with disabilities, for example, who are interested in the lore of Souls games and want to experience them themselves but can’t because the games present themselves to be too difficult (for example in the way some bosses in Elden Ring have seemingly endless attack chains that give you no breathing room at all, requiring very precise input on the player’s side), thus gatekeeping the experience from a potentially enthusiastic and interested player.

Or consider people who are just not interested in a hyper tense and difficult time and just want to experience the story and atmosphere of the game. What’s wrong with that? How does that impact your enjoyment of the game if their experience is completely separate from yours?

For reference, I have platinumed numerous FromSoft Souls games and would not feel any less “proud” of that if the games had difficulty settings.

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5 points

Nailed Souls on the head. I’m an older gamer and my reflexes are dead. I never really liked hard games. I like the story. I bought Bloodborne for the lore, and fully regret it. Hours of fighting the same area with zero progress is NOT why I wanted to play it. I bought Elden Ring after I found out there were cheat mods, tried to play it without them and enjoyed nothing, so added the Easy mod knowing I risked screwing up my Elden Ring account (whatever that means to me), having to play offline the whole time.

I regret buying Elden Ring because I don’t want to have to almost pirate the game I bought just to play it because they want to make it hard.

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1 point

Thing is you’re trying to compare two different things, one is the (lack of) quality of the product in general compared to what was promised, the other is a design choice.

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