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2 points
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The irony is, I feel that sentence is more applicable if “lack of quality” is assigned to Soulslike games and “Design Choice” to Bethesda games.

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1 point

Weird design choice to have games riddled with bugs that need to be fixed by modders 🤷

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4 points
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Could you quantify “riddled with bugs that need to be fixed by modders” regarding Starfield?

Every complaint I’ve seen so far has involved bullets, physics, or the AI. In my own experience, I’ve seen exactly 1 bug (the outpost-won’t-respond bug) and it only hit me once and was easy to fix.

My first issue with Elden Ring was crash-bugs and screen-stutter. It didn’t like my monitor streaming (all my other games were fine, including games using raytracing). And crashing every couple hours sucked. I haven’t had one Starfield crash yet.

Also, have you ever ridden torrent across the sky? I have.

I don’t claim my experience is everything, but I’ve seen far more bugs in Elden Ring than in Starfield.

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3 points

I’m not talking about a game specifically, I’m talking about the way the studio works in general.

If you go back to the comment chain the original complaint is about a lack of quality control (releases full of bugs, missing features, bad UI, bad optimization), the other complaint is about a design choice (the game is hard because the devs intentionally made it so). My point is that it’s two different things and saying “Your complaint about Bethesda’s game is the same as complaining about Fromsoft not including a difficulty setting.” is a false equivalency.

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