Why do the citizens of your city make the decisions they do, and how does that affect traffic simulation? In today’s Feature Highlights, we go over the improved Traffic AI.

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I hope the traffic “costs” they mentioned in the video are configurable for mod support. But I’m very happy to hear that they gave the traffic AI the ability to make decisions based on multiple factors.

Anybody else notice the two trucks switching off their high beams while they passed by each other? That was an awesome tiny detail!

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