Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.

I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.

The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can’t play this at a park for hours on end just spinning stops like in POGO. I can’t see how that decision does anything but discourage long term play from what otherwise could have been.

The randomness of the biomes and their shifting is also a barrier to long term play.

As is, I’m currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I’ll go back to the real thing.

I hope Capcom sees what could be and makes something better out of it.

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maybe they’ll add new monsters with each new updates like they did with MHR? at least i hope they do

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2 points

Pink Rathian already out there, so at least they’re doing variations.

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1 point

Black diablos was part of the diablos event. I still haven’t seen a Pink lady yet, but saw a few Black blos. Doesn’t feel like a point to the “week-long” aspect of this event. Assuming only the weekend spawns will be good.

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