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2 points

Yep, Forbidden Island, Forbidden Desert, and Pandemic are all by the same person and all somewhat similar.

We do ok at Forbidden Island, we can generally win even the higher difficulty levels so long as we don’t get a particularly bad island layout. Spoiler in case you don’t want tips that might ruin it for you:

spoiler

We identify at the start the tiles that are key (basically one of each treasure tile, the tile you need to go to in order to win, and a route between them), and only focus our energy on those, ignoring all the others and letting them be lost. Normally this is a pretty small number of tiles you need to save. You can use spare turns (while you’re collecting cards) to protect backup routes and treasure tiles so long as you can stay close to your core tiles. Plus try not to go through the deck more than twice, so when you’re losing cards due to the hand limit be careful not to throw out too many of one type or at least have a plan.

Forbidden Desert makes thing harder because you can’t tell where the treasure is at the start. You have to uncover each tile, and often you have to get almost all of them. Plus the longer you leave it, the more sand piles up on them that you have to dig out before you can uncover them. There is a sand storm that moves the tiles around and adds sand. The game also adds in a water meter, where each player has water and if they run out you lose.

I like Forbidden Desert better than Forbidden Island, but I feel like we outgrew Forbidden Island. I really liked it when we got it. With Forbidden Island, the novice level isn’t too hard, the normal level we manage to win a lot of the time but it’s normally pretty close. But the next level up from normal just seems unachievable, we haven’t even tried because we struggle with normal.

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