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11 points

Well by all reports they did a shitty job, so…

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21 points

I mean, yeah. That’s because they were tasked with something they had never done before. Given a product that’s absolutely awful from even a marketing perspective. Gollum? Really?

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13 points

Yeah, I was skeptical about this one from the start. It didn’t sound fun.

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13 points

They choose to do this. Delicious has historically been a point and click developer, but they wanted to diversify, especially since their previous title “pillars of the earth” flopped. They first tried their have at rts with “a year of rain” which is simply not that good, and then looked into Gollum.
You also can’t raid make the argument that the project was rushed out the door, considering the game was supposed to release in 2021 (two years ago).

They tried something they had no experience in, not through coercion but because they wanted to, and produced a game of shockingly low quality. Since this wasn’t the first flop, but just the latest in a huge series of flops, (though it was the most expensive and high profile one) the studio closed.

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3 points

The managers chose to do this, and they chose a horrendous concept.
The developers just tried to execute, they also failed but the project was doomed from the start.

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11 points

You don’t have to make excuses for an independent company that willingly took on a project and was in no way coerced into it.

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4 points

From what I had heard they were pretty much setup to fail. Wasn’t the game made into a LOTR title specifically so the publisher could hold publishing rights?

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