Ooof… sad for all those devs, but wow was that game was a mistake from the start
I think they had mostly worked on point-and-click games before Gollum. Clearly they weren’t ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.
Just the idea/concept felt off… someone should have asked why we need a whole game about a side-character that no one asked for
Eh, I get it. As popular as the brand is, I can understand studios being hesitant to take the main cast on a new adventure, since it’s not very believable with what they already do.
There can be an appeal to a “just a nobody” story in the same universe, but then the only thing you can rely on is the setting and brand recognition.
A side character turned main character let’s you “expand the universe” with a known character, and nest something with the existing story, without feeling like beating a dead horse in a fan-fic-esque revisit of the main cast.
I was curious with Gollum, how they’d make an interesting game with an engaging story about a generally unlikeable side character.
Turns out they didn’t. But it probably would’ve been very impressive if they had!
Honestly the developers were not skilled for this knowing their past pedigree. They should have ramped up with something a little more small scale before this. At the end of the day they have to bring home a paycheck to feed themselves and their family and hope they find a new job as swift as possible.