I really like your text but I just want to offer different view on the guards-are-not-competent paradox of games but on steroids.
Among the adventurers there is a sea of dead people trying to be something. But forgotten and killed by the most pathetic of monsters.
Why not take a cosy job guarding city just taking care of what really needs taken care of?
You have a job, home and you get live in end of the day.
Gigantic rats in basement of the local bar? Why risk your life when you can pay for some smucks to risk their life.
Their is underground cult? Tell the barman to pass around rumors and hope someone else wants investigate.
Instead stand around waving your fancy weapons and trinkets bought from nearby magic shop (probably just general store where heroes dumps their trash).
Well I mean then you are a corrupt guard, willing to send other do your job for a pay you yourself provide.
If its from the guards as a whole then they suck in general. Imagine a cop paying a young adult to deal with a rabbit dog. That doesnt make sense does it ? Or paying someone to go into a dark alleyway as there are rumors of people disappearing ?
The guards-are-incompetent is the nicest paradox name. It could also be named guards-are-lazy-cowards or also guards-are-corrupted but this then changes the context of the quests, no ? Which is why being incompetent remains the best worst kind of guards IMO.
I would not call it corrupt. I see it more as a guard job is to keep the common day peace.
But don’t cops lay off work to contractors? The average cop is not going to go down to deal with rabid wolf that terrorizes people. No they send animal control.
Or how in western movies how they put bounties on infamous gangs?
Or private detectives chasing down hard solved crimes.
Or private security firms?
Why would that be different to lay of work to a group that are more suited for that kinda work?
Depends to what you are comparing to. Sure, in old times they offered up bounties seriously to people around, and pest control is a thing. But half of most quests in early level would normally be dealt with with the equivalent of the cops and the army before they ever reach up to the public to ask for help.
When you put a bounty in the public, you are also saying : we can’t be bothered to do it ourselves, so yeah, if you do it we’ll give you money. That’s your image that is tarnished if you are supposed to be powerful and dangerous.
Another problem of a lawless land that employs bounty hunters ? There’s not a lot of cops or guards to deal with your players too. It’s the opposite situation of the silver dragon under disguise : not ENOUGH consequences to the players.
In the old west, sure there were bounties, but there were also posses ? When the sheriff, the only representation of the law, gathered people to deal with a bigger problem. Now THAT could work in a game : I’m a guard but I’m also the only guard around cause we’re lost as fuck and I need help please. That would totally work.
See, I think that even asking for help induces things in your world. And if you can make them fit into your narrative it’s cheff kiss good planifications. But sometimes, you just need guards to be incompetent and to bullshit a reason as to why for an adventure to even exist.
Because now it’s more a problem of having to prep reasons for the authorities NOT to deal with the problem at hand, everytime. It can be tiredsome to prepare for the DM. Hence the guards-are-incompetent unwritten contract between players and GM : we don’t go ask for help everytime because it’s a game and we’re the ones having fun.
Remember the time Tiberius wanted to call for an army to deal with another player’s backstory ? Yeah like that.