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1 point

Its also boring when shit offensive play gets bailed out late with some grab ass PI call that was allowed throughout the entire game

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This penalty that suspiciously hurts the public money, brought to you by Fanduel

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1 point

Me watching my $2 go down the drain after the gators let Florida state run one in at the end of the game last night

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1 point

Doesn’t Fanduel make the same money either way because they set the lines so that there is approximately equal money on either side? I really don’t know anything about the industry except for how my father explained bookies to me 40 years ago.

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While I am no bookie either, I believe that when a line shifts, that’s the purpose of it, to encourage more money on the other side. If I had to guess, they make a lot of money off of people betting the over on player props and point totals because it just feels bad to root for an under.

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1 point

No. Sportsbooks inflate the line and odds for favorites and popular teams, then rely on those teams not covering the inflated line and losing more than the odds would suggest.

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1 point

Hey now that strategy kept Matt Canada working for 2+ years

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1 point

We’re actually below league average on the number of PIs called on our opponents. You generally have to pass downfield to get PI flags and Canada doesn’t stand for that nonsense.

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1 point

This is part of the Chiefs game plan.

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1 point

We have benefitted from 5 dpi in 2023. The average team is 5.75.

https://www.nflpenalties.com/penalty/defensive-pass-interference?year=2023

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1 point

He didn’t say you are doing a good job executing the game plan /s

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1 point

Or defensive holding. Especially if it’s in a big game in a crucial situation that essentially ends an exciting game in the most boring way possible. Just as a hypothetical and I’m not still mad at all.

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1 point

Such as a certain Super Bowl game

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1 point

Oh, you mean every 4th quarter during chiefs games? That’s their best play for converting a crucial 3rd and long!

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1 point

Offensive holding is the worst.

It can be called on every snap…so the refs can use it to control the flow of a game. Sometimes they swallow their whistles.

Worst is when “Team A” is expected to win by a decent margin but it feels like the league wants a nail-biter. They’ll start calling holding on every big play Team A gets so that they stay in 3rd & long situations. Team B hangs in the game long enough to make it interesting. Refs will throw some random penalties at Team B later in the game to even up the flags.

Team B gets a bunch of ticky tack calls and thinks the league conspired against them late in the game. Team A feels like they got a bunch of momentum killing calls early…and would have blown out Team B otherwise.

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1 point

I feel like they need to use the “the ball was uncatchable” a lot more on the DPI calls.

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1 point

This sounds oddly familiar. Can’t seem to put my finger on it, though…

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