It’s the event where you find an injured adventurer and two of their companions. They want you to protect them from the waves of enemies but they get melted within the first 10 seconds or so no matter how much I clear the waves. I’m lvl 56 playing T3 and I’m using a melee rogue with really good AoE damage.
Is there a trick to luring the enemies away from the survivors and towards me?
Events like this are really just a dps check. Most events even on t4 once your build gets going you can kill stuff fast enough to keep them safe. The only time it’s impossible to keep npcs safe imo is when you’re in a dungeon with lots of spiders, because the poison just destroys them while the enemies are already dead regardless of how fast you are.