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24 points

I’ve said it before. The real problem with Starfield - compared to TES or Fallout - is it’s bland SF.

TES is not just vanilla fantasy world, it has its own lore and most importantly its own character, its own feel. Fallout is the daddy of post-apocalyptic worlds and has personality in spades.

But Starfield, so far, is just… a bit meh, it has no beating heart, no joie de vivre no unique identity.

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3 points

I personally think it’ll pick up once the dlc is released then we’ll know more about the (spoilers ahead, i dunno how to mark)

Temples, who built them, and why the starborn are the way they are. Then, I hope the universe will feel a bit more interesting

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5 points

I hope you’re right, but explaining mysterious cosmic things seems to have a history of ruining scifi.

Also just like, starfield never gave me a reason to care about any of that besides it simply being the main quest line.

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4 points

Depends on how much you explain them, really. In TES the Dwemer ruins first appeared in Redguard (if I remember right) but Morrowind massively expanded their lore, but managed to do so without diminishing their central mystery.

I’m hoping for some similar treatment for the Temple creators. Or at least an explanation that raises more questions than it answers.

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4 points

I guess they could potentially do a huge DLC with alien contact. Alien races could bring significant personality to the game, I’d argue they’re the main thing that brings flavour to Mass Effect which is otherwise somewhat bland in terms of its background and world-building.

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