5 points
I hope you’re right, but explaining mysterious cosmic things seems to have a history of ruining scifi.
Also just like, starfield never gave me a reason to care about any of that besides it simply being the main quest line.
4 points
Depends on how much you explain them, really. In TES the Dwemer ruins first appeared in Redguard (if I remember right) but Morrowind massively expanded their lore, but managed to do so without diminishing their central mystery.
I’m hoping for some similar treatment for the Temple creators. Or at least an explanation that raises more questions than it answers.
3 points