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3 points

See the edit to my comment. It’s not as clear cut as you might think, particularly when considering the enforcement across multiple works over time.

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-2 points
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…You realize that none of that is setting precedent, it just means you can’t pursue, right? You still can’t lose the IP even in the worst-case scenario, and the first example you gave even says that.

Copyright protection is effectively never lost, unless explicitly given away or the copyright has expired.

You seem to just really strongly want to justify Nintendo’s actions, which are not the norm across the industry for how IP issues are handled…

Like yeah there’s shitty IP laws, and shitty trademark laws, but they don’t justify Nintendo’s specific reactions.

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3 points

which are not the norm across the industry for how IP issues are handled…

Go ahead and cite whatever you think the ‘norm’ is then.

Where else do you see publishers turning a blind eye to unlicensed remakes of their games?

The difference isn’t Nintendo being more legal trigger happy, it’s that their stuff is way more often being used in unlicensed ways so they come up more often in stuff like this.

But there’s a ton of examples of the same being the ‘norm’:

You must have an odd sense of ‘norm’

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-1 points
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Lets see…

-Everything related to Bethesda’s mod scene
-The entire Touhou doujin scene, even including sold games/music
-Sonic games which included fans being brought in for sonic mania
-Megaman and Street fighter have huge histories in modding. Pretty sure megaman has an entire fan-game for Zero’s orgin story

So…That gives us Bethesda, Sega, and Capcom at minimum for big players, and Touhou pretty much shows you aren’t going to lose your fucking IP over this.

No, Nintendo really does just do it more often than everyone else. You don’t gain that rep absolutely everywhere just on hearsay.

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