yeah that’s not the sort of explanation or answer i feel satisfied with lol
you can also ask the Hunter at some point about where did the artifacts come from and he answers something like “don’t know, don’t care, i just want them and so should you”
then within unity it’s just a meaningless pseudo-philosophical (or meta) vagueness that pretends to say something whilst saying nothing because the writers haven’t come up with it yet
it’s just so painfully boring, i love TES and Fallout worlds for their surface level fun that occupies the dopamine gremlin in my brain and the deep lore full of mysteries and questions that pleases the nerd too. The worlds there feel like grand mysteries, they’ve spawned many debates and lore youtube channels trying to piece it together. Yeah they have plotholes, but as someone on tumblr said - plotholes are actually pockets where fans can keep their theories (or something like that).
What absolutely infuriates me about starfield is that bethesda had all the tools, all the experience, and all the manpower to give us another living, breathing world, a literal cosmos full of mysteries and opportunities - and they gave us this. Empty planets, with like 6 copy-pasted dungeons filled with either of 2 baddie guys to shoot at. I wanted to love Starfield, but after I finished it I just felt relief that it’s done, checked out the cool ship, and uninstalled it.