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27 points

Hi, I’m a hobbyist game dev who has dabbled in using Stable Diffusion to create game assets. While AI is fundamentally just a tool, and there’s nothing inherently wrong about using it, it does matter if you’re using a model trained on copyrighted work. In that case you may be stealing an artists work and using it in a commercial game without credit or payment, or even really knowing it was their art that was a basis for your asset.

I suspect there are/will be models trained entirely on open source assets or from artists who have been paid for this express purpose and whose licensing allows for commercial usage from the output. In that case, it should be safe to use and you can credit the model used in your game credits.

For now, because I don’t know of any useful models like that, and Steam is not allowing games with AI assets of any kind, I’m steering clear of AI assets.

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10 points
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The whole fuss around the Magic/Wizard of the Coast shenanigans is about an artist using the Photoshop AI fill tool that’s trained on images 100% licensed by Adobe. Ie the mob does not care about the facts only about being outraged…

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15 points

The fuss is that WotC said they were going with human art over AI art, used AI art for marketing, and then denied it when it was blatantly obvious. It’s pretty understandable that a company that built its brand on gorgeous, original art would get blowback when it tried to use algorithmically generated content.

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3 points

Which is fair, I agree that they should have been honest from the start, but I can’t envision a world where that also wouldn’t have caused a riot. Shame it’s impossible to know now.

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0 points

That is useful context. Seems like WotC did the right thing here given their previous statement. There are better things to criticize then over then.

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