Hate to share from the site we definitely don’t think about anymore, but I think this is too interesting to miss. If true, it’s a big insight into the design of the game. All credit to that OP of course.

Summary is that WotC’s balancing decisions seem to make sense if they balance the classes like they balance monsters, using max damage output over a three-round fight. Basically they overvalue that, especially for certain nova classes (the OP suggests those classes are Fighter/Wizard/Sorcerer) and undervalue utility.

TLDR. WoTC seems to value Single Target Guaranteed DPR in a Nova over 3 rounds, and balances the game around that not too dissimilar to how they calculate the power of CR. And that seems to reflect every design decision and choice they have made when viewed this way, and what they gauge class power around. The core resource management of the game is about novaing now or later, and how can classes recover their novas.

Based on the way they’ve reigned in nova damage with 1D&D but have left utility spells basically untouched, I think the theory has merit.

You are viewing a single thread.
View all comments View context
4 points

I’m not sure I concur here.

Perfect balance is impossible, but that doesn’t mean they shouldn’t try to make classes feel at least roughly equal with no obvious winners and losers. What’s the benefit of having a class that people agree on is bad? For a long time that was Ranger, and it was clear that they didn’t want Rangers to be bad because they tried to fix the Ranger in UA like four times before Tasha’s finally did a solid job with it. And most of the Ranger fixes aren’t straight combat buffs either, so they definitely do care about out of combat ability to some extent.

It’s not “anime” to give martials more power or more things to do. You say it’s wrong that a caster can do stuff without asking the DM that a martial has to rely on DM fiat for… but how so? That sounds completely accurate to me.

permalink
report
parent
reply
0 points

People usually forgo their own creativity and the mundane ways to do things. If you want to open a door, the lock spell can open it, but a portable ram also, or some tools to weaken it, and if you have a proficiency with the tools, even better.

Usually it’s technology that’s more or less easy to get depending on its low or high tech nature and the place you are in. Explosives, or grenades and poisons of all sorts. Mundane work will do almost all the things magic can do. You can built a fort for the night with enough manpower. You usually don’t need to fly when you have ropes and nails. That sort of stuff. Traps can also be very elaborate. You can also hire people for some jobs.

But for some people, their class should have a unique thing it can do, and what they do should be written on their character sheet. This is what I call a video game mindset. To me this is a video game or board game mindset. It’s a fine way to play, but 5e is not the best for that. 3e and 4e for example were closer from this mindset as far as I know.

permalink
report
parent
reply
3 points
*

I think you’re misrepresenting the position a bit. No amount of creativity can make up the gap in utility power between high-level — or even mid-level — spells and the abilities that martials get. It’s not a video game mindset to ask for more things to do that are clearly defined, like casters already have.

permalink
report
parent
reply
1 point

It can and it does.

You don’t need to know how a phone or a computer work to use them. You don’t need to know how to make a car to use one. You don’t need to know how to cook to get a meal everyday. You merely need to know someone who will do it for you, or who will provide you with a tool to do it.

That’s how most stories work btw: the protagonist at some point or another will need a tool or the help of someone.

permalink
report
parent
reply

D&D Next - 5e Discussion

!dndnext@ttrpg.network

Create post

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

– Rules –

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

Community stats

  • 63

    Monthly active users

  • 121

    Posts

  • 843

    Comments