I know that nowadays there are some physics engines pretty advanced, capable of very complex simulations.

Are we at a point in technology where if, for example, we were to simulate a rock being dropped on the floor from a certain distance, the simulation can calculate the shape and weight of the rock , the air resistance experienced during the fall, the density of the floor where the rock will fall onto, and all the other thousands of factors involved, and from those things “calculate” the sound that the rock will make when hitting the floor, and then reproduce it?

Is there such a thing? Are we there yet? If not, is it something feasible?

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20 points

AngeTheGreat on YouTube is pretty famous for having written a car engine simulator purely for simulating the sound that they make - https://youtu.be/RKT-sKtR970 is a good launching point

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Here is an alternative Piped link(s):

https://piped.video/RKT-sKtR970

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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