- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
People don’t tend to be polite when they buy a dodgy product of any kind, why would video games be different?
Professional sports leagues are another example. Put a shit product on the field, you’re going to get shit back from the fans. Every now and then a young star player comes up (especially in American football) that received adulation for years at the college level and suddenly gets faced with jeers. They react like Colossal Order does here and–eventually–learn that they are picking a fight against collective emotional response that they are never going to win.
CO is learning that lesson now. While they can and should take actions against those that cross the line (death threats, etc.), there’s not much in the way of effective corrective action here. It’s all on them. They can a) put out a better product, b) hire community managers with thicker skin that can better assuage their fans, or c) withdraw from community interaction. Most that can’t handle it pick the third option.
There’s no reason to treat the developers like shit though.
Gamers don’t need to act like entitled bitches about everything. Especially when they continue to play the game. Provide feedback, leave a review, and move on. There’s no excuse for rudeness.
Can you tell me a single industry where you treat customers like shit and not get abuse in return?
People are acting like angry reviews are somehow unwarranted when customers are being sold defective products.
What about a single other industry where people make 8 hour long essays shitting on one specific person and get hundreds of thousands of views?