- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
So because their job means interacting with the community that means they customers are allowed to go ham and be total assholes? That’s like saying that just because you work retail you shouldn’t be upset by customers being dicks.
It’ll absolutely happen anyway due to the nature of humans, and having a thick skin will help you cope with working a job like that, but that doesn’t mean the customers should be acting that way and that we should just normalize and enable that behavior just because that’s the way it is. It just perpetuates the problem.
If you’re working retail and your job is to deal with customers I highly doubt your boss will let you withdraw communication with your customers because some of them were verbally mean.
Retail usually calls the cops and bans customers who threaten or scream at employees, which is the real world version of withdrawing communication.
I get your fee fees are hurt because a video game was not perfect, but people flinging shit like caged monkeys get shut down in most jobs. Its not excusable just because muh vidya gaem
CO can ban them from posting on their forums if they take it to far.
The comments are tame as fuck compared to most community/developer interactions.
I mean, you’re right, that’s just life™, but that’s still fundementally fucked up. For profit companies have to do that because they want everyone’s dollar, and if that means you’re a better fit for a job because you can deal with people being awful, then… It’s a shame we’ve ended up in that position, societally.