The 2013 StackExchange post [1] describes what is now commonly called an “archetype” based ECS architecture that was implemented as compile time archetypes in the author’s open source project in Feb 2018 [2]. A similar ECS model was described later in the June 2018 patent filed by Unity [3] and active since 2020.

It’s useful to bring visibility to the issue for the inevitable patent trolling that will occur in the future.

References:


  1. https://gamedev.stackexchange.com/questions/58693/grouping-entities-of-the-same-component-set-into-linear-memory/ ↩︎

  2. https://github.com/TeamHypersomnia/Hypersomnia/issues/264 ↩︎

  3. https://patentimages.storage.googleapis.com/a9/94/51/5f0ea9a1b97629/US10599560.pdf ↩︎

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The patent wouldn’t be for any ECS; it would have to be for a specific implementation. The post may match the implementation, and invalidate the patent, but just being an ECS wouldn’t be enough.

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