I’d figure Chaotic neutral because to be evil you have to actively do things with malice. If it’s for personal gain according to their personal morality, it’s neutral because they could fall in line with the law by coincidence.
Doing evil because it’s fun and doing evil because it’s profitable are both evil. An evil alignment doesn’t require you to relish the screams of your victims - you just have to decide “those lives are not as important as what I want.”
Then there’s no difference between apathy and evil according to you guys. Not caring if someone dies from your actions is the same as gleefully killing them. Makes total sense.
“Not caring if someone dies from your actions” is basically the definition of negligent homicide.
That’s the idea. Evil is apathy. Peter Singer is willing to make personal sacrifices to help others, and tries to figure out how to help people as much as possible with limited resources. There’s no Evil Peter Singer that makes personal sacrifices to hurt others and tries to figure out how to hurt them as much as possible with limited resources. Evil people are people who just don’t care, and harm others whenever it benefits them.
But maybe in something like D&D where there’s demons, they actually care about causing suffering and the people we think of as evil are merely neutral.
If your personal morality allows you to do anything, as long as you profit from it in some way, you don‘t have any morality at all. You‘re evil.
Okay then what’s the difference between someone who’s apathetic and someone who actively likes hurting people? Nothing? Those are the same alignment? I don’t get why this is so hard to understand.
If you’re apathetic because it’s none of your business or you’re afraid for your family, that’s neutral. If you’re apathetic to their pleas for mercy as you evict them into the snow so you can make more money, that’s evil.
The core question is: are you willing to hurt others to benefit yourself?
It‘s dependent on context. If you live in an oppressive regime that commits atrocities in front of your eyes, you may let them happen because you fear for your own safety if you intervene. That‘s the neutral way. A good person would join a resistance group, even if it means putting yourself in danger. An evil person would apply as a henchman to the evil overlord, not because they‘re a sadist that craves harming other people, but because it‘s an easy job and it pays well.
Nah. Evil is where the harm your actions do to other people doesn’t stop you from doing it. Neutral is where you wouldn’t put yourself especially at risk or especially out of your way to help others, but you wouldn’t hurt them either, even if it benefited you. Obviously there’s a spectrum there, most neutral people would do harm to others if they had a gun to their head. Enjoying the harm you do unto others is sadism, which is separate from alignment. A good or neutral person can be a sadist, but their morality will prevent them from hurting others even if they enjoy it. In short, sadism provides a motive (of which there are many others), alignment provides the restriction or lack thereof.
Tl;dr if order a village slaughtered to take all their stuff, I don’t care how dispassionate or purely self-interested you are, you’re evil. If you murder people because you’re paid to, and don’t much care about the details, you’re evil.
Well I think you’re assessing good and evil based on your own moral compass rather than how RPGs base them on. Someone who is apathetic is neutral because they could go either way, it makes no difference. It’s the definition of neutral. Evil is going out of your way to cause harm, Good is going out of your way to help. Why would a neutral person kill a village of people? They’d need a reason. Soldiers have slaughtered towns and villages on orders but each soldier didn’t have an active desire to be part of that. They aren’t inherently evil, maybe they think their cause is just. They were told to and had no resistance to it. You can do evil acts without being evil.
Neutral is the absence of compulsion either direction. It’s killing a guy because they had it coming one day and feeding orphaned children the next. It’s a mix of good and evil to where you are conflicted to call them either a hero or a villain. Something from Fallout: New Vegas does a good job of explaining it.
I would argue that for game purposes, having an E on your character sheet means “I like inter-party conflict so much I am willing to instigate it” whereas having an unaccompanied N on your sheet means “I just want to have fun with my party”. Tasha is, as far as I know, a team player like 75% of the time, so I would accept her being true neutral as long as she does not inflict her sadism on things that affect the party negatively
I am also perfectly down with having people with a G on their character sheet do horrifying things “for the greater good”. They have indicated they want to be a hero by writing that G on their character sheet, so as long as the other people at the table think their actions are heroic then there is no issue.
I would argue that for game purposes, having an E on your character sheet means “I like inter-party conflict so much I am willing to instigate it”
“Stupid Evil” is not a valid alignment anymore than “Lawful Stupid” Paladins. Decent players can role play a party with both Good and Evil characters in it without it constantly descending into bickering and threats of violence.
No. Their behavior is self interested. That’s Evil. Didn’t matter how they envision it or whether they have a personal code. If their personal code places the needs of others and the general welfare in a place of high importance then they are Good. Chaotic - Lawful merely describes the methods they’re willing to pursue to achieve those goals.
Self-interest is not evil. Self-interest is a core trait to surviving. Egocentrism is abrasive but also isn’t in itself, evil. An egotistical hero is still a hero even if they save people only for the sake of getting credit for it.
Listen. You need to go out and touch some grass. No one is making a moral argument here. We’re debating a game’s alignment system and how to understand it. In terms of the game’s systems, self-interest is evil. Devils are extremely self-interested and do nothing for the greater good or general welfare.