You are absolutely right, I use Wayland on KDE cause two different refresh rate monitores but duude, even on amd you have some hassles. It is ok if you change some env variables, not OK for the average Joe.
I’m so confused why other people are having so much trouble, I use two computers with AMD GPUs and one with Intel and I haven’t had any problems with wayland on Gnome, Plasma, Sway, or Hyprland in the past like two years. The only environment variable I ever changed was the one to make firefox use wayland before that was the default, but that wasn’t at all required for the average user, it works fine under xwayland.
Things like, scrensharing, OBS (recently was patched and now it works), discord, spectacle (is a little unstable), screen locking (only one screen or none of them turn off) and some xwayland games/emulators won’t work. All of this in a full amd setup with KDE.
With one Novideo 1660s my KDE panel frozen every 30 minutes.
If you only use linux for development or browsing you should find no problems.
haven’t had discord or screen locking issues and I have plenty of monitors. haven’t run into any game issues either, but I do preemptively run older stuff in gamescope which tends to avoid a lot of issues
Monitores
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Also, I use two monitors with different refresh rates on Mint / Cinnamon / Xorg and it’s more than fine. I think you only need Wayland for variable refresh rate. But two static refresh rates seem to work just fine on X.
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Damn, my camouflage didn’t work.
They are actually running in different refresh rates? The default is to cap the better monitor in the lower refresh rate. If I accept that it is fine to me as well. If I try to force different refresh rates on kwin , my games run with so much tearing, even with vsync on.
I honestly wouldn’t know. One is a 60 Hz TV and the other a 75 Hz office monitor. My son loves to play steam games on the monitor. The graphic configuration tool says the monitors are at that frequency and I can see other frequencies they could operate.
I don’t know how to check the actual refresh rate though.