Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo’s Genshin Impact. It’s being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as the company acquired a 16% stake in Elden Ring developer From Software.
I disagree. Just you saying mtx can be fair is proof that younger gamers are just used to them being in the game. They shouldn’t exist. Period.
When you’re so young you forget that it wasn’t required to complete the game, it was a one time purchase and it often came with some sweet swag.
Why did you assume they are young?
Servers cost money, adding content costs money, if you want something for free, who’s paying these costs? Because if it’s the business, they won’t be in business very long if they just spend money and have nothing coming back in.
I say this as a person in their 30s, age is irrelevant here.
Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.
There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.
There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.
FFVII for PS1 didn’t need a server. There were no mtx or post to social media buttons or pay walled content crap, just a game you paid for and played. It didn’t need to always be online or require a secondary launcher.
Fast-forward and here we are with profitability being the most important aspect of gaming. Sucking every tiny bit of money and attention away from competing games that do the same thing. Character licensing fees and in game ads literally everywhere. Single player experiences requiring online components so that even though you aren’t directly participating in the mtx system the companies you buy from are still mining your usage data and selling it off to third parties. Mtx and ads and all that are just how gaming is now. Younger adult gamers have a pretty big role in his this had turned out. Instead of saying no to these types of games, they were just like ‘meh I like posting $5 for horse armor…’ and that’s all it took.
Downvote away. I’m right though.
Addressing only your first paragraph, the comparison is a bit silly. FF7 didn’t have any online features. Elden Ring does.
Your rant or point is hard to take seriously when it eschews any kind of nuance and comes off as “old man yells at cloud”.
The key difference being you paid for the game…. This is a free game… totally different scenarios. So yes I will downvote you for completely missing the point of the discussion and ranting on about something totally irrelevant.
How does a company keep paying for servers and content when they don’t charge for the game or anything else….? With proper MTXs….