I was thinking about healing potions the other day (as any 40-something responsible adult does), and I believe I came up with a pretty good solution to the two big issues that healing potions suffer from in 5e D&D. The first problem is, famously, that they don’t scale at all, and your humble, standa

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I think a lot of people already house rule that drinking potions is a bonus action. As far as making them more potent, I think that kind of misses the point. They’re not supposed to be a replacement for a healer. They’re great for making sure you don’t die, or for getting an unconscious character back up. Fancy healing potions are great, but the cost is prohibitive for a reason.

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