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4 points
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Mirage is DEAD and not just because of the Eclipse NERF, but her entire Kit still relies on lighting and the Devstream did not address a single thing about that, her 2 and 4 will continue to be useless in the labs and any future tileset if it’s not addressed, the toggle thing was ridiculous from the get go because of this, but now it’s a clownfest given that the community has decided on this rather than just fixing her mechanic

Edit: Being a Chroma main im naturally intersted in the Augment, but… it’s kinda questionable, it’s obviously trying to address many issues with how Vex Armor’s dated functioning goes in today’s Game but it’s also glaring issues with the contents Chroma ussually engage in, you dont want to get hurt more than enough to get your Fury going, but with it you will get 50% of the Nuke that your allies receive in high levels, given that it’s damage redirection not damage reduction, allies are probably better of with you than without but you are not receiving that damage reduction, you will die form stray shots that hit both you AND NOW your allies, if it gave say Damage Reduction too, then it would be way more viable, but as it is now it’s really hard to imagine where would it radically change your build? Profit Taker, Eidolon Hunts and Archon Hunts this augment is useless on all of them and past Level 200 it’s gonna kill you more than just having Combat Discipline and building duration

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2 points

negl Dante’s really filling my dark soul with light right about now

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1 point

I wish they would just bring back self damage instead, it’s a lot easier to get the vex armor buffs when you can bypass shield gating and don’t have to deal with team mates nuking/CCing the entire map.

Depending on what they consider an ally, you might run into issues where Shadows/Thralls become an issue for Chroma or objectives with a large hp pool.

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