Hey Folks, thank for all the well-wishes last week!

I’m back home now and slowly starting up work on Shattered Pixel Dungeon again. Here’s an early look at one streamlining change I’m making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.

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It would be really gory if there were bloody splatters animated for explosions or from falling into the pit.

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