Wrote a new blog today on two different topics. 1st my inability to finish a project vs my desire to start 20,000 more projects. 2nd about saying yes to players.

Making a storytelling first game, taught me to bend over backwards to say yes to my players. Really excited to take this philosophy with me into other running other games. The line behind enforcing the rules and giving players what they want can be hard to navigate in some systems, it’s not even always easy in my super squishy system. I have never gotten so much narrative collaboration from players though. Letting them invent their own answers, being flexible, and rolling with player ideas.

Curious about any stories experiences with saying yes, especially to something you never thought of before they uttered it. I think collaboration is something ttrpg excel at and is underused in lots of game styles. I want to hear about it. Anybody have anything they put into their own designs to encourage collaboration?

No comments yet!

RPG

!rpg@lemmy.ml

Create post

Discussion of table top roleplaying games.

Community stats

  • 41

    Monthly active users

  • 196

    Posts

  • 582

    Comments

Community moderators