I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the … tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I’m completely missing something here. Lower max cc at longer range? Wut?

What’s the dealio? Does the upgrade view not take into account some perks I’ve selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I’m swimming in crafting materials.

3 points

I’ve found that there’s a bug when upgrading cyberware. The “old” stats include all modifiers, but the “new” stats only tell you the base numbers.

If you go through with the upgrade, it should show the higher numbers.

Save before doing the upgrade, just in case.

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1 point

Sample size almost zero, did that before I read the comment, but still seemed like the 5+ was a downgrade, but 5++ was an upgrade with a tradeoff

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-17 points

I don’t know and I haven’t played in years. But perhaps it is to make cyberware more interesting than just tier 1, tier 2, tier 3. In reality everything has some trade-offs, the more performance you squeeze out in one metric, typically you’re going to degrade the others. E.g. lighter means less power.

That way you have to make decisions about what stats you value more than other, which I would argue makes it more interesting.

I Kenshi you have legs for speed, legs for damage, legs for tanks and also balanced legs. And depending on how modded your game is you also have tiers of each of those.

You can make insane scout builds that literally just outrun everthing, but are as fragile as a fly. Or go full on slow tank.

I think that system is much more fun than just having a boring progression were each is just better than the last. That way you actually have to make decisions and not just the pointless hehe number go up.

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11 points

The entire game was overhauled days ago. If you haven’t played in years, you’re not helping.

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3 points
*

But perhaps it is to make cyberware more interesting than just tier 1, tier 2, tier 3. In reality everything has some trade-offs

if it was a tradeoff, sure. But in the example with the deep-field thingy, it seems to literally downgrade it, for a hefty price, and has the gall to call it an upgrade.

edit: https://i.imgur.com/CzLAWlY.png “on that other site” people were wondering about it too. This is exactly what I’m seeing on my screen.

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0 points

Could it be your cool is very low? So a percentage of very little is still very little?

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1 point
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cool=20, so maxed out. And the cool-attuned part is not the one I mean anyway. The only thing changing between the current (left) and “upgraded” (right) is the main property, the one affecting crit chance by distance, which is objectively getting worse.

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