Personally I am loving the format of the current switch games, and Nintendo has signaled that they intend to keep making games in this style though not necessarily a sequel.
I would love first and foremost for the story telling to be brought back to the standards of Ocarina of Time, Wind Waker, and Twilight Princess.
Also, to me the best thing in the 3D games has always been the pacing, you have your first initial quest, that leads to Link powering up in a few different ways. Then Link is set on a second quest, becoming more powerful again. Then a twist of some sort, though that’s optional. Then finally the climactic battle with the big bad. I would also like to see more of an after story, though it is traditional for that to not be a thing at this point.
As for settings, I would LOVE to see a game set after spirit tracks in New Hyrule in the midst of an industrial revolution, mixed with magic.
How about you, what are your wishlist items for the next/future Zelda games?
I love the hyrule open area, but I hope that they move on to a new region. I know it’s kinda out of the series to not have the common land marks, but it would be nice to introduce something completely different.
I loved WW, so maybe it could be fun with a game based on huge oceans which have different levels and tides, such that familiar areas reveal lower levels at different tides.
Even though I like the mechanic of climbing and being able to go anywhere, it seems to be a pretty heavily limiting factor for interesting map design. I’m just worried that the Zelda series will never be able to go back to a more “closed” world.
I’d like to see a game where you play as Zelda. I remember there being a question if she was the protagonist of BOTW in the first teaser because Link was wearing the hood up.
I know that the “woke” cries would be ridiculous, but I think it’d be neat to have her save Link for once.
The master sword in a more usable capacity. I know they were trying to promote using other weapons and fusing items and what not, but also feel like a system could have been implemented that would allow the master swords to be used indefinitely, but with some minor caveats.
Obviously, we don’t want it to be completely overpower from the start. So maybe there is an upgrade mechanic that you work through during normal game play, similar to hearts and stamina. This would alleviate the issue where it’s too powerful early on in the game.
Also thought about the possibility of its recharge cycle just lowering its AP for 5 minutes instead of making it completely unusable.
I just feel like the iconic nature of the sword is lost by the current mechanics in the past 2 games.
All I want is to go back to the classic Zelda formula of a linear story with dungeons. BOTW and TOTK are great, but I miss the old games. I miss getting a new item that suddenly makes new parts of the world accessible.
I’m afraid, however, we won’t ever see this type of Zelda again. BOTW and TOTK have sold an insane amount of copies. This may be the new normal for Zelda.
Also, please let there be more 2D games.
i really miss the feel of classic dungeons. i loved botw but the shrine and divine beasts just didn’t feel like a dungeon.