I guess I should post my comics here, rather than DnDMemes :)
I’ll probably post some of my more popular comics to support this project, but… maybe only a couple a week so as to not flood the place :D
This is really cute!
Can I retitle this to
Creative Character concepts I wish my players would come up with.
Character concepts I HAVE played in recent years:
Goblin priestess of Tymora who’s on a mission to free her people from their tyrant god Maglubiyet, and change hearts and minds for goblins in large cities through setting a personal good example.
Treant druid who’s on the run from the authorities because she keeps planting knotweed in the foundations of various large buildings and temples. (I used the tortle lineage for stats)
Middle sibling from a noble family who is competing against all the other siblings to “earn the most money” by a set date, because the one who brings the most cash home gets the family inheritance. Decided “adventuring” had the best return for time spent.
Imprisoned Artificer who designed and built a robot (5e “nimblewright”) that she could telepathically pilot - then sent it out to go recruit an adventuring party to rescue herself.
I love the art. It’s adorable.
From the character concepts my favorite is the noble competing for gold and treasure. It’s a fun twist on the I’m here for the money motivation.
The construct trying to save the master is cool as it can potentially lead to swapping characters after a while. But it’s a bit main charactery for some campaigns.
It did lead to swapping characters, at level 6! I went from Warforged Artificer to Gnome “Inventor” (she’s a wizard, but I reskin all of the spells as tinkered inventions)
(These two tokens are what I used for the nimblewright)
(This is the key art for the gnome inventor)
As for the “main character-y” stuff… I basically hid the entire backstory from the group for 6 months of play, my character was worried that agents of her captors might track her down and put an end to her one shot at a rescue, and since their an organization with active spies all over the place, she was hiding everything until she was sure she could trust the group.
Over time, I told different characters part of the story, in confidence, which lead to (at one point) every other PC in the group having a completely contrasting explanation of what my “deal” was, under instructions to not tell anyone else.
Once I actually came clean and explained the situation to them, they organized a rescue op and saved her in 3 sessions. Less of a “main character” result and more of a “character side-plot” outcome - everyone else has their own personal side stories, and some of them are pretty involved…
The necromancer one is so intriguing I love it
Mechanically it’s a nightmare though. Anything that breaks concentration or spell casting kills you. You do get undead immunities but they only help so much.
If we’re getting into the nitty gritty of the 5e game mechanics, there’s a wider issue in that the RAW rules don’t actually allow you to “raise yourself from the dead”
- Glyph of Warding (Spell Glyph) requires the stored spell to target “a creature or an area” and “dead body” is neither, it’s an object.
- Contingency requires the stored spell to have a casting time of 1 action.
You could probably arrange something like this with wish or stuff that’s outside of RAW, but at the point that you’re using “rule of cool” you can basically make anything workable and it’s all GM fiat anyway. (This is fine, but if your table plays like this, then you’re probably not overly concerned with mechanics.)
However… with regards to the point here: Spells in 5e that create undead (such as animate dead) don’t usually require concentration - so “I lost concentration” would kind of be fine - you just need to ensure you have the slot each morning to “maintain” the enchantment, (but this is when slots regenerate, so long as you rest you’ll be okay)
The bigger problem would be anti-magic fields or dispel magic.
The RAW rules actually allow you a myriad of ways to “raise yourself from the dead”.
- Clone is tailor made to raise yourself from the dead.
- An Arcana Cleric can cast contingency with revivify as the contingent spell. (There’s other ways to do this but they’re either more complicated or setting specific.)
- A wizard can can cast contingency with danse macabre as the contingent spell. (This’ll have a very limited duration.)
- Magic jar can let you possess another creature to animate your own body if something happens to it while you’re “away”.
- If you’re a humanoid, hitting yourself with a finger of death just before you’re about die can let you rise as a zombie permanently under your own control at the start of your next turn.
- Make a simulacrum of yourself to raise the original you at your leisure.
- Summon a planar ally to raise you if you die within an agreed upon time frame. (Probably requires bribery.)
The whole concept of liches is basically raising yourself from the dead.
Also of note; Most reanimation spells (animate dead, create undead, raise dead, etc…) are instantaneous and can’t be ended by an antimagic field or dispel magic. (The same can’t always be said for a creator’s control. The creature(s) these spells create usually don’t die/cease to be animated when the creator’s control ends either though.)
I imagine the contingency + danse macabre version, or a variant of this, is what /u/Ghost33313@kbin.social what thinking of, since it would break with loss of concentration.
I really like the warforged druid concept. Very beast wars to me lol