Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.

10 points

I’ve been playing the Cyberpunk DLC and just finished that last night. Aside from some annoying bugs that was pretty fun.

I’m nearing the end of my first BG 3 playthrough that I’ve been streaming with a friend. We decided to go Dark Urge and it’s made this kind of a weird first playthrough. It’s been fun but I think in hindsight it would have been better to have a more normal first run then go back for this. Also, found a kind of funny bug (?) in the vampire boss fight. The boss has some property that says he can’t be moved by physical or magical means. But when I threw that legendary spear that has a knock back AoE, it sent him off the cliff and that was the fight aside from mopping up the ads.

Aside from that I’m always playing TFT occasionally. I climbed higher than I ever did before: 200 LP masters before I hit another funk and started backsliding.

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1 point

My first playthrough right now is also Dark Urge. I thought it would be especially hard as a good character (Paladin/Bard) but at the beginning of Act 2 I have to say: apart from an early Camp event there was nothing problematic Dark Urge related until now. Mostly murderous thoughts I could ignore without any dice rolls and a few more Camp events that only added some flavour.

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1 point

I figured it just made sense to lean into it once I realized what it was. I didn’t go FULL murder hobo, but I ended up doing enough to trigger a bunch of special quest stuff unique to the Dark Urge. I still think this was probably better as a 2nd play through, but I was pretty satisfied with all the content the game had to fill the gaps caused by me… suddenly cutting off some quest lines.

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8 points
*

I finally got around installing OpenMW and started playing.

Feels good to relive my first “serious” RPG experience.

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4 points

I had completely forgotten OpenMW existed and now the rest of my year is spoken for.

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Note, there are some forks of OpenMW. One fore android, one adds multiplayer, one makes it VR.

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1 point

I need to get that on my phone now that I have a Backbone.

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8 points
*

Currently taking my sweet time playing No Man’s Sky. I bought it on release, never played until recently, and couldn’t be happier. Avoiding the story, building a massive base, and exploring the cosmos has never been so satisfying. Next up on my list of games to check out again is Cyberpunk. Everyone and their mother says it’s better now, so I figure it’s worth a shot.

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1 point

No Man’s Sky really is a pleasant surprise. It took a few years but it’s a stellar game with so much to do.

I wonder if starfield will ever reach that level

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1 point

I was playing the new DLC recently and I encountered some brand new bugs that I didn’t see on my first playthrough. Sometimes after completing a quest, the game would just lock me out of certain features like the map, journal, inventory, phone, etc. only way to fix it was to reload.

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2 points

First thing that I did in the DLC was to start an original game mission that I hadn’t done on this character but I couldn’t complete it. I think that it was the one with Lizzy where you had to get into a nightclub and talk to someone. I couldn’t get past the bouncer even though I had max street cred and the two side entrances were also not active.

I’ve done the mission in another character with no issues.

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7 points

BG3 still.

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6 points

I finished Spiritfarer, and I gotta say, I was underwhelmed. The game told me I was the new Charon and promised me an emotional experience of helping spirits come to terms with whatever was holding them back before disappearing forever.

What actually happened, is that I found myself in the company of very demanding (and, often enough, even quite rude) spirits who never actually bothered with interacting with me on anything more than a very superficial level, mostly just to ask for arbitrary and very specific things. “Stella, I want Fried Chicken” (which requires ingredients that you can only craft hours later). “Stella, I want expensive furniture for my house”. “Stella, go buy a rose bouquet and expensive-looking jewelry for my wife”.

There were too few interactions with them to form meaningful connections, and by the time they were gone, I felt like I didn’t really know most of them. They never interact with one another, either, and they are completely dependent on you to do even the most basic of things. One of them wanted to throw a party, and wanted me to ask other spirits what they wanted to eat, as if he couldn’t do it himself. One was gifting me food every day, and at the same time was asking me to feed him. By the time they were gone, I was relieved that they weren’t there anymore to bother me with their silly requests.

The first few spirits are probably the best (Deer, Frog, Porcupine), but most of the later ones are not as well written. Bull is just “generic cartoonish mob guy”, Parrot is “dnd guy”. Falcon wanted to build a museum and… That was it, that was his entire personality. I don’t even know what the deal was with Dog, she just acted like a self-righteous and abusive teacher for a while, and then asked me to set sails to the place where souls go. They don’t show any personality beyond their distinctive trait, feeling one dimensional, boring and, ultimately, fake. The fact that huge swathes of backstory for all spirits are hidden away in the artbook doesn’t really help.

And despite you trying to help, none of them really comes to terms with what was holding them back. Most just… Give up and accept to disappear. Which kind of makes sense, considering the actual story of the game (which you can piece together as you play), but it is underwhelming and the exact opposite of what I was promised when I first booted it up, and kind of a bleak statement by the developers.

And that’s the story. The gameplay is just a repetitive grindfest that stretches on twice as long as it should. At first it looks like a cozy, relaxing experience, but soon enough you find yourself working around the clock to grow crops, melt ore, feed herds, check on the spirits daily to give them food and keep them happy, and the situation grows worse and worse as the ship gets bigger, more tasks are added on top of the previous ones, and more spirits join you on your travels. It gets overwhelming.

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2 points

Ive seen people build crazy farms on that ship haha

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