7 points
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  • Mist Swing: Reduced the maximum number of targets from 5 to 3.
  • Mist Slash: Reduced the maximum number of targets from 5 to 3.
  • Arcing Mists: Reduced the maximum number of targets from 5 to 3.

Apparently Revenant GS needed another nerf … for Halloween (Labyrinth)? A once powerful weapon has turned into a wet noodle and finally got the target cap reduced, too. Well, it was fun while it lasted, but we are not supposed to have fun in the game, right?

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5 points

Too bad, I loved the GS Rev. It became my second main ( after thief :). I switched to sword+sword last patch so it’s not that bad, but I miss the GS aesthetics.

PS: Shortbow thief works great in the lab.

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3 points
*

I probably go Reaper like I used to before EoD. But I still have fond memories from last year, where I was going ham in the labyrinth on my GS-Vindicator. Good times!

PS: Shortbow thief works great in the lab.

Unstoppable Flamethrower/Juggernaut (with a Sigil and Relic of Speed) works, too.

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2 points

Before secrets was released I was curious how weapon mastery may give power alacrigade another melee option over sword, but the nerfs to gs dont look too hot.

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3 points
*

Well, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I’m getting tired of this messing around for the sake of “balance”.

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2 points
Deleted by creator
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6 points
*
  • The Mysterious Craftsraven’s item costs have been changed from Walnuts in Bulk to Peaches in Bulk

Haha, Walnuts in a Bulk do not even exist in the game (since 2012).

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6 points
*

Wow, they also significantly increased the time it takes to apply the 15 minute buff of Jade Tech Offensive/Defensive Protocol. Roughly from 0.5 to 2 seconds.

But the forced delay after applying the first stack is still there. And you are still losing buffs and battery charges when visting a Guild Hall or your Home Instance and all buffs but not the battery charges when visting ths Mistlock Sanctuary lobby.

So, not a bug fix, but just a plain nerf out of nowhere. That’s not in the patch notes, or is it?

Addition: It has also been posted multiple times on the foums and was now merged:

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3 points
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World vs. World
  • Fixed an issue that could cause incorrect map queue numbers to be displayed.

I wonder whether this also fixes the two-based array issue in PvE, i. e. when your position is n+1 in a queue of length n.

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3 points
  • Fixed a bug that could prevent Magister Tassi from offering players her Stopped Clock Tower miniquest if they had previously completed a Daily Fractal during Halloween. To ensure stuck players can talk to Tassi, miniquest progress will be reset for all players, but achievement progress will be preserved.
  • Fixed a client crash in the Ascent to Madness dungeon when shader quality was set to Low.
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