75 points

New Vegas had one of the best settings in the 3D games but the gunplay in Fallout 4 was much better. Hopefully there is a full conversion of this.

permalink
report
reply
47 points

I hope something comes out of this other than a cease and desist order or worse a lawsuit.

permalink
report
parent
reply
37 points

They’ve allowed the Skywind and Skyblivion projects to continue, under the assumption you’ll need to own the previous games in order to run the mod.

permalink
report
parent
reply
10 points

I thought both of those projects were explicitly not using files and models from the original games, but were instead recreating the content.

permalink
report
parent
reply
18 points
*

Has Bethesda ever C&D’d a mod? This isn’t even the first conversion of one Bethesda game from one Bethesday engine to another.

EDIT Happy Bethesday, everyone!

permalink
report
parent
reply
-4 points

You seem to have confused Bethesda for Nintendo. There is no reason to even have the thought you had and decided to comment.

permalink
report
parent
reply
16 points
*

He had a more valid reason to post his comment than you did for the tone of yours.

permalink
report
parent
reply
15 points

Arguably, while it would have been a lot harder to do, they might have tried slapping it on Starfield’s game engine simply because the gunplay is so much fucking better than Fallout 3, New Vegas, and 4.

It’s one of the few saving graces of the game, the combat doesn’t totally suck.

permalink
report
parent
reply
36 points
*

Better yet just mod it into starfield as a planet lmao. New mission something about investigating a world where the colonies nuked each other. Arrive at the world and get shot in the head by Benny. Cue F:NV in starfield.

permalink
report
parent
reply
9 points
Deleted by creator
permalink
report
parent
reply
4 points

I believe you meant “cue”, no “queue”. Why would you stand in line before playing the game?

permalink
report
parent
reply
5 points

Thanks iD software for that.

Honestly the new Fallout should be given to Obsidian and iD. Bring Chris Avellone in freelance and let Bethesda work on thier GAAS Elder Scrolls 6.

permalink
report
parent
reply
10 points

I never understood the recurring argument that gunplay in Fallout 4 is better than 3. 3 and NV are built around VATS while gunplay is an afterthought, and 4 turned that around. It’s like comparing apples and oranges.

permalink
report
parent
reply
12 points

VATS was a terrible integration of the aiming system of rhe early Fallout games.

Fallout 3 implemented VATS because Bethesda didn’t know how to incorporate guns well to the game, this was self admitted. Bethesda had proven they couldn’t handle the IP in a lot of ways this one just one of many.

New Vegas isn’t focused around VATS. They actually disliked the system and designed gunplay to be better than Fallout 3. You can actually ads in New Vegas.

permalink
report
parent
reply
10 points

The reliance on vats is a problem. It should be a tool, not a solution.

permalink
report
parent
reply
3 points
*

That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

permalink
report
parent
reply
3 points

I’ve never used VATS, and I’ve beaten 3, NV, and I’m almost done with 4. I don’t care for it, so I raw dog the shooting instead. Works fine. Maybe headshots are harder on console.

permalink
report
parent
reply
2 points

Ah, console, that might make sense. I never had any trouble with aiming in 3 or NC, either. I rarely even considered using VATS.

permalink
report
parent
reply
2 points

Oh I never thought of it that way.

permalink
report
parent
reply
2 points

because intent isnt relevant to a product that sells based on how well it keeps you engaged in practice

permalink
report
parent
reply
21 points
*

I would like to say “oh does this mean that one day we might play all of f:nv in a better game engine?”

But then I remembered an experience I had recently. I tried playing Fallout4 on my PC with my 144Hz display but with a frame rate cap of 60fps set by MangoHud. The technical experience was one of worst I’ve ever seen in gaming in this way. Plenty of other games can handle this setup just fine, but Fallout 4 ended up being a jittery, unsatisfactory mess.

And that’s not to say NV runs great. You need a tick fix mod and possibly some others, but once you have those in place it performs well enough.

permalink
report
reply
20 points

I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.

https://youtu.be/tGF0tKPVbqY

It’s funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣

What’s even funnier is that at least in the case of New Vegas, it’s actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn’t have any hiccups (once it’s cached), at least if you’re running it in Steam.

permalink
report
parent
reply
1 point

Here is an alternative Piped link(s):

https://piped.video/tGF0tKPVbqY

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

permalink
report
parent
reply
5 points

That’s wild because I’ve played about 5 or so hours of NV on Steam Deck.

permalink
report
parent
reply
4 points

I would love a full remake of New Vegas with cut content added back. There should be enough content to make it feel different while still feeling like New Vegas.

permalink
report
parent
reply
2 points

oh does this mean that one day we might play all of f:nv in a better game engine?

Yes, and that engine is called OpenMW. Don’t expect NV to be playable for a long time, though.

https://youtu.be/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9

permalink
report
parent
reply
1 point

Here is an alternative Piped link(s):

https://piped.video/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

permalink
report
parent
reply
2 points

Generally, Creation Engine games can’t run reliably past 60fps. Skyrim is a perfect example.

permalink
report
parent
reply
2 points

With Skyrim you can install this mod https://www.nexusmods.com/skyrimspecialedition/mods/34705 to play it reliably at greater than 60fps.

Frankly, they should just free up the source code to Skyrim already. It’s always the fans who are adding in the real enduring value to these games, not Bethesda.

permalink
report
parent
reply
14 points
*

There’s a group of modders that have been working on a project like this for a few years. It’s still a WIP, but it’s exciting to see their progress every so often. Fingers crossed it can come to fruition! 🤞

https://twitter.com/Project_F4NV

permalink
report
reply
3 points

What is the difference between Fallout: New Vegas and ‘the base game New Vegas’?

permalink
report
reply
7 points

I would assume “base game” means everything but the Downloadable Content.

Also, it seems like it specifies that it can only convert models and plugins for Fallout 3, while it’s able to do the whole map of New Vegas (what I assume they mean by ‘base game’) but that doesn’t include NPCs, creatures, or quests. Just the map.

Via Nexus Mods:

About this mod

Convert models and plugins made for Fallout 3 / Fallout: New Vegas to Fallout 4. The included script will convert the Fallout: New Vegas base game to Fallout 4 (currently excluding NPCs, creatures and other gameplay elements). The tools inside can convert any other model/plugin made for these games to make them compatible with Fallout 4.

permalink
report
parent
reply
2 points

That’s explains it, thanks. You should be getting commission for the article 😂

permalink
report
parent
reply
1 point

You’re reading the sentence wrong. Because it was written stupid. Maybe? I think?

What I THINK they’re trying to say is that the models and plugins were ported from FO3 and FNV, but only New Vegas has the ability to be played at this time, albeit without quests or NPCs. So you can run around but not much else.

permalink
report
parent
reply
2 points
*

“The script can convert most models and plugins from both Fallout 3 and Fallout: New Vegas, as well as the base game of New Vegas, from their native game engine of Gamebryo. “

It’s definitely written very stupid. The only thing that makes sense is that they are using different builds for FO: New Vegas with all DLC, and maybe the basic un-updated version of FO:New Vegas? Tbh I just assumed it was something that was helped with AI and it didn’t get caught by editing.

Edit-looking at another comment that linked the Nexus page, it looks like they are taking about the base game of New Vegas being ported into the Fallout 4 engine, and the assets from both games. Worded terribly for sure.

permalink
report
parent
reply
1 point
Deleted by creator
permalink
report
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.4K

    Monthly active users

  • 12K

    Posts

  • 80K

    Comments

Community moderators