75 points

New Vegas had one of the best settings in the 3D games but the gunplay in Fallout 4 was much better. Hopefully there is a full conversion of this.

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47 points

I hope something comes out of this other than a cease and desist order or worse a lawsuit.

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37 points

They’ve allowed the Skywind and Skyblivion projects to continue, under the assumption you’ll need to own the previous games in order to run the mod.

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10 points

I thought both of those projects were explicitly not using files and models from the original games, but were instead recreating the content.

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18 points
*

Has Bethesda ever C&D’d a mod? This isn’t even the first conversion of one Bethesda game from one Bethesday engine to another.

EDIT Happy Bethesday, everyone!

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-4 points

You seem to have confused Bethesda for Nintendo. There is no reason to even have the thought you had and decided to comment.

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16 points
*

He had a more valid reason to post his comment than you did for the tone of yours.

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15 points

Arguably, while it would have been a lot harder to do, they might have tried slapping it on Starfield’s game engine simply because the gunplay is so much fucking better than Fallout 3, New Vegas, and 4.

It’s one of the few saving graces of the game, the combat doesn’t totally suck.

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36 points
*

Better yet just mod it into starfield as a planet lmao. New mission something about investigating a world where the colonies nuked each other. Arrive at the world and get shot in the head by Benny. Cue F:NV in starfield.

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9 points
Deleted by creator
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4 points

I believe you meant “cue”, no “queue”. Why would you stand in line before playing the game?

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5 points

Thanks iD software for that.

Honestly the new Fallout should be given to Obsidian and iD. Bring Chris Avellone in freelance and let Bethesda work on thier GAAS Elder Scrolls 6.

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10 points

I never understood the recurring argument that gunplay in Fallout 4 is better than 3. 3 and NV are built around VATS while gunplay is an afterthought, and 4 turned that around. It’s like comparing apples and oranges.

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12 points

VATS was a terrible integration of the aiming system of rhe early Fallout games.

Fallout 3 implemented VATS because Bethesda didn’t know how to incorporate guns well to the game, this was self admitted. Bethesda had proven they couldn’t handle the IP in a lot of ways this one just one of many.

New Vegas isn’t focused around VATS. They actually disliked the system and designed gunplay to be better than Fallout 3. You can actually ads in New Vegas.

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10 points

The reliance on vats is a problem. It should be a tool, not a solution.

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3 points
*

That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

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3 points

I’ve never used VATS, and I’ve beaten 3, NV, and I’m almost done with 4. I don’t care for it, so I raw dog the shooting instead. Works fine. Maybe headshots are harder on console.

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2 points

Ah, console, that might make sense. I never had any trouble with aiming in 3 or NC, either. I rarely even considered using VATS.

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2 points

Oh I never thought of it that way.

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2 points

because intent isnt relevant to a product that sells based on how well it keeps you engaged in practice

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21 points
*

I would like to say “oh does this mean that one day we might play all of f:nv in a better game engine?”

But then I remembered an experience I had recently. I tried playing Fallout4 on my PC with my 144Hz display but with a frame rate cap of 60fps set by MangoHud. The technical experience was one of worst I’ve ever seen in gaming in this way. Plenty of other games can handle this setup just fine, but Fallout 4 ended up being a jittery, unsatisfactory mess.

And that’s not to say NV runs great. You need a tick fix mod and possibly some others, but once you have those in place it performs well enough.

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20 points

I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.

https://youtu.be/tGF0tKPVbqY

It’s funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣

What’s even funnier is that at least in the case of New Vegas, it’s actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn’t have any hiccups (once it’s cached), at least if you’re running it in Steam.

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1 point

Here is an alternative Piped link(s):

https://piped.video/tGF0tKPVbqY

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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5 points

That’s wild because I’ve played about 5 or so hours of NV on Steam Deck.

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4 points

I would love a full remake of New Vegas with cut content added back. There should be enough content to make it feel different while still feeling like New Vegas.

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2 points

oh does this mean that one day we might play all of f:nv in a better game engine?

Yes, and that engine is called OpenMW. Don’t expect NV to be playable for a long time, though.

https://youtu.be/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9

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1 point

Here is an alternative Piped link(s):

https://piped.video/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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2 points

Generally, Creation Engine games can’t run reliably past 60fps. Skyrim is a perfect example.

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2 points

With Skyrim you can install this mod https://www.nexusmods.com/skyrimspecialedition/mods/34705 to play it reliably at greater than 60fps.

Frankly, they should just free up the source code to Skyrim already. It’s always the fans who are adding in the real enduring value to these games, not Bethesda.

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14 points
*

There’s a group of modders that have been working on a project like this for a few years. It’s still a WIP, but it’s exciting to see their progress every so often. Fingers crossed it can come to fruition! 🤞

https://twitter.com/Project_F4NV

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3 points

What is the difference between Fallout: New Vegas and ‘the base game New Vegas’?

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7 points

I would assume “base game” means everything but the Downloadable Content.

Also, it seems like it specifies that it can only convert models and plugins for Fallout 3, while it’s able to do the whole map of New Vegas (what I assume they mean by ‘base game’) but that doesn’t include NPCs, creatures, or quests. Just the map.

Via Nexus Mods:

About this mod

Convert models and plugins made for Fallout 3 / Fallout: New Vegas to Fallout 4. The included script will convert the Fallout: New Vegas base game to Fallout 4 (currently excluding NPCs, creatures and other gameplay elements). The tools inside can convert any other model/plugin made for these games to make them compatible with Fallout 4.

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2 points

That’s explains it, thanks. You should be getting commission for the article 😂

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1 point

You’re reading the sentence wrong. Because it was written stupid. Maybe? I think?

What I THINK they’re trying to say is that the models and plugins were ported from FO3 and FNV, but only New Vegas has the ability to be played at this time, albeit without quests or NPCs. So you can run around but not much else.

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2 points
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“The script can convert most models and plugins from both Fallout 3 and Fallout: New Vegas, as well as the base game of New Vegas, from their native game engine of Gamebryo. “

It’s definitely written very stupid. The only thing that makes sense is that they are using different builds for FO: New Vegas with all DLC, and maybe the basic un-updated version of FO:New Vegas? Tbh I just assumed it was something that was helped with AI and it didn’t get caught by editing.

Edit-looking at another comment that linked the Nexus page, it looks like they are taking about the base game of New Vegas being ported into the Fallout 4 engine, and the assets from both games. Worded terribly for sure.

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1 point
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