104 points
*

True Strike

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn you gain advantage on your first attack roll against the target provided that this spell hasn’t ended.

Literally the only way to make the worst spell worse

“That guy 👉 is holding a shield”

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8 points

Like the fake “Indicate” card from mtcj lore

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101 points

Creation:

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

“How far away is the BBEG’s fortress?”

“His lair is still many leagues in the distance. You can just barely see it on the horizon, nestled in the-”

“I spawn a really big boulder on top of it. Like, a reeeally big boulder.”

“…”

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56 points

DM: roll1d20 to determine how large it is, then a second D20 to determine its density

Nat 1, nat20

DM:the boulder you spawned was the size a pebble, but the mass is so great it instantly collapses into a black hole and swallows the planet.

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18 points

thus, a rock falls, everybody dies.

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3 points

Former rock

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15 points

Range is only 30 feet so that won’t work.

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39 points

A big enough bolder could cover the globe and be 30 ft from everywhere

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8 points

Now you’re thinking with portals

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11 points

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal.

Human transmutation, here we go!

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10 points

Ed…ward.

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3 points

hope you brought a shovel and a pick

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7 points

They just created a boulder the size of Manhattan, I think they could create something to deal with it.

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63 points

Removing the radius definition from literally any spell

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43 points

The HP requirement of sleep

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26 points

Also The HP requirement of power word kill

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6 points

Put an entire town to sleep? Sure!

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55 points

Power Word Kill

You utter a word of power that can compel one creature you can see within range to die instantly.

No more 100 hp limit. Instant death for anyone.

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15 points

If the gods weren’t afraid to set foot on the material plane, they sure are now.

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2 points
Deleted by creator
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8 points

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.

You can only remove whole sentences (if I read OP correctly) so this doesn’t work.

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9 points

OP said sentence or rule, so I believe this would still work

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40 points

My favorite magic item I ever got was Ring of the Grammarian. Change one letter of a spell…

Me: “Incestation” Dm: “hello, step brother.”

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23 points

“Tireball”

A massive, industrial strength ring of treaded galvanized rubber smothers the target area, and ricochets with lethal effect.

“Bay of Frost”

An unearthly howl that chills the blood of all in range, literally

“Hole Person”

Transform target into the z-axis mirror opposite of their form: a perfect replica of their volume in the surface they were in contact with at the moment of casting.

Etc.

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14 points
*

Time to get busy with https://5e.d20srd.org/indexes/spells.htm

Blade Harrier - bird made of razor sharp blades attacks enemies.

Animate Mead - especially good when someone just drank a bunch.

Crone - create a ghastly old witch who scares your enemies.

Ball Lightning - control a big ball of electricity for level x rounds.

Stoneskim - throw a stone that bounces on water and does level x d10 damage.

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3 points

One of my wizards specialized in wild magic. I routinely used fireball to produce massive explosions of flower petals, and magical fireworks for celebrations.

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2 points

I tend to push “wild” magic a bit further, frankly, but love the imagery that “magic explosion of flower petals” conjures, including the looks on all in attendance. 🤣

That said, I like to incorporate not only the degree of intent but the channeled volume of Weave into the unexpected result. In essence, being that rendering a magical change in the local reality causes an equal amount of reweaving, as it were, and “wild” casters are therefore little more than interlopers pulling at threads, unintended results of their fiddling should match the volume of contact.

To shift metaphors: turning on a spigot attached to a pipeline of unknown fluid, one inherently expects something to come out, yet the only control one has is the degree of said turn. The contents are unknown, let alone the pressure or volatility, so it could certainly be a trickle or a torrent of mountain spring water, or steaming dragon piss, or a jabbering cloud of punch drunk pixies straight from a fey hen night. With wild magic, you don’t know shit except how far you turned the faucet on. 😱🤩

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3 points

Use Tireball to remake the movie Rubber

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1 point
*

“Beacon of Cope”

Allies in the radius are immune to fear and charm due to an aura of self-deception. Deception and persuasion checks automatically succeed against affected targets if they would cause the target to feel less doubt about their choices.

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22 points

Tasha’s Hideous Daughter

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14 points
*

Well, hello there.

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1 point

i gave my players a “tome of mis-spells” that, when spells are cast through it, i get to misspell them, i.e. “mage hand” --> “rage band”, this is a similar idea

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